Walrus Audio Fable Granular Soundscape Generator - Pedal of the Day

Walrus Audio Fable Granular Soundscape Generator

Posted By Pedal of the Day on Tuesday, March 7, 2023 in Brands, Delay / Reverb, Octave, Sampler, Soundscape Generator, Walrus Audio | 0 comments




Walrus Audio Fable Granular Soundscape Generator

It’s New Release Day from our pals over at Walrus Audio, and by now you know there’s a good chance it’s going to be something special… well, you’re correct. Picking up where the Lore Reverse Soundscape Generator left off, the Fable Granular Soundscape Generator is a sampler/delay pedal spewing forth glitchiness, pitch shifting, time stretching, reverse sounds and much, much more. Step into this wild sonic realm and let the sounds here envelop you in a sea of auditory bliss, mmm’k?

*Grab a Fable from Sweetwater: https://sweetwater.sjv.io/dobmzQ

In the high woodlands of the north, undiscovered by most inhabitants, there ruled a clan of old, mystic Treefolk. On the first new moon of spring, these Treefolk could be heard grafting limbs to grow their young – splicing bits of branches from each generation to produce the next line of Treefolk. These new beings keep the lifeblood of all who came before in their new skin. These sounds are in part very old, but in part very new. They are referred to as… Fable.

Walrus Audio Fable Granular Soundscape Generator 2

Let your storybook adventure grow with the Fable Granular Soundscape Generator. The Fable gives you five all-new programs centered around sample and chop delay algorithms to create bizarrely beautiful networks of sampled and resampled sounds. The Fable uses a powerful dual DSP architecture to combine delay programs in series with granular sampling algorithms, each with its own analog feedback path. Find unique soundscapes ranging from smooth, flowing ambience; to bizarre, organic reverberance; to chaotic, glitchy swarms.

So, what exactly is this granular effect and why is it a magical experience when combined with delay? Granular is a digital processing technique of micro-sampling, wherein short samples called grains are read from a delay buffer. In the Fable, players can adjust these grains by manipulating their sampling length, position, and buffer size from which they’re read. They can be played at double or half speed for pitch shift and time stretching effects, play them in reverse, read from multiple positions, and more, in order to achieve different effects.

Walrus Audio Fable Granular Soundscape Generator 3

Programs

I. Reverse Delay into Reverse Granular
Program 1 runs a reverse delay into a reverse granular algorithm, in which sampled grains are played backwards. Reversal and re-reversal build up in the feedback paths, creating a complex and organically shifting soundscape. Turn grain size down for long, smooth reversed transients, and grain size up for stuttering reverse glitch madness.

II. Forward Delay into Octave Up Granular
Program 2 runs a forward delay into an octave-up granular program, in which sampled grains are played at double speed. Swarms of double-speed grains build up in the feedback path for bright and airy cascades of sound.

III. Analog Delay into Octave Down Granular
Program 3 runs a warm, dark analog-style delay into an octave-down granular program, in which sampled grains are played back at half speed. Slowed down repeats combine with analog-style processing to create deep, thunderous footfalls and thick, murky ambience.

IV. Multi-Tap Granular into Multi-Tap Granular (Grain-Verb)
Program 4 runs two multi-tap granular algorithms in series, in which multiple samples are played back from each granular buffer simultaneously. Multiple points of sampled sound build upon each other in the feedback paths to create glitchy clouds and unique organic reverberance. Time in this program controls time-stretching of both granular algorithms, changing both the length and tonal character of the granular effect.

V. Forward Delay into Randomized Pitch Granular
Program 4 runs a forward delay into a randomized pitch granular program, in which each grain is played back at a randomly selected speed and direction, varying between pitched up double speed, pitched down half speed, normal speed, plus forward and reversed playback from grain to grain. Pitch changes with each new grain, so play with the X knob in this program to control the rate of randomized pitch modulation.

Walrus Audio Fable Granular Soundscape Generator 4

Specs

• The Fable comes coated in a slate gray enclosure with white, black, cream, red, and orange ink with art by David Hüttner
• The die-cast enclosure’s exact size is 3.62” x 4.79” x 2.25” including knobs
• Buffered bypass
• Power requirements are 9VDC, center negative (300mA minimum)

To get a better idea of just what the Fable Granular Soundscape Generator is capable of, you really should check out our full demo video below, as we deep dive into the parameters, functionality, soundscapes and more. Beware, as you can get lost easily with this effects unit, but isn’t that kind of the point? We’re stoked that Walrus Audio sent this one over for us to check out and help spread the word here on release day – be sure to hit up their website for more info, and to snag one for yourself. Trust us: you’re gonna ave some fun with the Fable – cheers!!

Affiliate Links:
Sweetwater – https://sweetwater.sjv.io/MX05KP
Vintage King – https://vintagekingaudio.sjv.io/nLGZd7
StewMac – https://stewmac.sjv.io/P0X7BQ
Amazon – https://amzn.to/3FN04Mq

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