Cooper FX Arcades Delay Reverb Lofi Pitch - Pedal of the Day

Cooper FX Arcades Delay Reverb Lofi Pitch

Posted By Pedal of the Day on Monday, July 6, 2020 in Chorus, Cooper FX, Delay / Reverb, Drone, Echo, Filters, Modulation, Multi-Effect, Octave, Organ Machine, Pitch Shifters, Ring Modulator, Sampler, Synthesizer | 0 comments




Cooper FX Arcades Delay Reverb Lofi Pitch

Multi-effects pedals are always fun, and today’s incarnation has more than the usual auditory offerings for all of us to enjoy. The Cooper FX Arcades Delay Reverb LOFI Pitch Multi-Effect uses a different digital card to conjure up press for each of these genres, giving you access to EIGHT programs per card. As far as our usual demos go, we couldn’t justify trying to cram 32 different sounds into just ONE DEMO, so we did FOUR. We’ll give you a rundown of how it works, and the differing options per card, then it’s up to you guys to check out the videos and have a listen to these incredible programs for yourself. Buckle up, strap in, hang tight…and we’re off!

Each of the programs features 2 pages of controllable parameters. The first page always gives you Dry Blend, Wet Blend, Tone and Clock (system operating frequency). The second pages are different for each program on each card – if you’re curious, here they all are:

DELAY:

1. Digitldigital delay with two types of modulation: chorus and vibrato

a. Timedelay time, tap tempo available
b. Fbkfeedback level, when turned fully CW, the feedback loop is frozen
c. MDptmodulation depth. At noon, there is no modulation. Turn counter clockwise, and the depth of vibrato modulation is increased. Turn clockwise, and the depth of the chorus modulation is increased
d. MSpdmodulation speed

2. Revrsereverse delay with pitch/playback speed and direction control

a. Timedelay time, tap tempo available
b. Fbkfeedback level, when turned fully CW, the feedback loop is frozen
c. RPitspeed and pitch of the reverse delay
d. Dirblend between the reverse/ pitch shifted signal and a standard forward delay

3. Analogemulation of analog delay with modulation and a unique fidelity control

a. Timedelay time, tap tempo available
b. Fbkfeedback level, does not freeze when at maximum, allowing for classic feedback swells
c. Spilsimulates the bucket brigade loss, or ‘spill’. Increasing this control will add more filtering, noise, and saturation to the delayed signal
d. Modmodulation on the delay signal

4. Tapeemulation of tape delay, accentuating the high and low frequency loss on tape delays

a. Timedelay time, tap tempo available
b. Fbkfeedback level, does not freeze when at maximum
c. Ageamount of filtering on the delay signal
d. W+Fwow and flutter modulation, as well as lag placed on delay signal

5. Grainsgranular delay

a. Sizegrain size
b. Fbkfeedback level, when turned fully CW, the feedback loop is frozen
c. Posposition of the grain you hear within the delay buffer
d. Randrandomize POS control

6. Pitchdelay with ascending or descending pitch shifting in the feedback loop

a. Timedelay time, tap tempo available
b. Fbkfeedback level, does not freeze when at maximum
c. Pitselects the quantized interval of the pitch shifting
d. Detsets the amount of pitch shifting happening, from none when CCW to the full interval (set by Pit) when positioned fully CW

7. Multidual tap delays whose times are synced to the golden ratio ~1.62, with random modulation

a. Timedelay time, tap tempo can be applied to the primary tap (Bal fully CCW)
b. Fbkfeedback level, when turned fully CW, the feedback loop is frozen
c. ModAt noon, there is no modulation. CCW, and the depth of the random vibrato modulation is increased. CW, and the depth of the random chorus is increased
d. Balblend between the two delay taps, CCW isolates the primary tap, CW isolates the secondary tap and in between will yield different proportions of both

8. EnHoldenvelope hold delay, freezes audio when an envelope detector is triggered by incoming audio.

a. Time – delay time, tap tempo available
b. Sen – sensitivity of envelope detector
c. PSpd – speed of octave modulation
d. PDpt – depth of octave modulation


REVERB:

1. ModPitmodulated reverb with blend-able octave up or octave down

a. Dcydecay, when fully CW, the reverb loop is frozen and no audio can enter
b. Pitat noon, there is no pitch shifting. CW blends in an upper octave, and CCW blends in a lower octave
c. Dpthdepth of modulation, at noon there is no modulation. Turn CCW to introduce vibrato modulation, and CW to introduce chorus modulation
d. Spdspeed of modulation

2. VHSrandom warble, hiss, and filtering give this reverb a low fidelity VHS vibe

a. Dcydecay, when fully CW, the reverb loop is frozen and no audio can enter
b. LPFlow pass filter cutoff frequency
c. Spandepth of random modulation
d. Hissamount of crackly hiss that is audible

3. Shimshimmer reverb with selectable pitch interval

a. Dcyreverb decay, does NOT freeze when fully CW
b. Pitpitch interval selection, from CCW to CW: -Oct, -5th, detune down, detune up, +5th, +oct
c. Shimamount of pitch shifting applied to reverb
d. Dampfilter to cut high frequencies introduced by the pitch shifting, tames out reverb tails

4. EnHoldfreezes a reverb loop based on the signal triggering and envelope detector

a. Senssensitivity of envelope detector
b. Diffdiffusion of reverb. Smears the reverb from individual taps, to smooth washed out reverb
c. Spdspeed of octave modulation
d. Dpthdepth of octave modulation

5. Multimulti tap reverb with random drop function

a. Dcydecay, when fully CW, the reverb loop is frozen and no audio can enter
b. Diffdiffusion of reverb. Smears the reverb from individual taps, to smooth washed out reverb
c. Droprandomly mutes a portion of the reverb loop
d. Tapsnumber of reverb delay taps heard. CCW is only one individual tap, and CW will be four

6. Flangeflange verb

a. Dcydecay, when fully CW, the reverb loop is frozen and no audio can enter
b. Spdflanger speed
c. Dpthflanger depth
d. Resresonance or feedback of the flanged signal

7. Grnulereverb with a granular effect applied to the trail

a. Dcydecay, when fully CW, the reverb loop is frozen and no audio can enter
b. Txtadjusts reverb from granular taps to a washed out smeared sound
c. Sizesize of the grain
d. Shuffrandomly shuffle around the grains that make up the reverbs trail

8. ArpArpeggiated reverb

a. Spdspeed of pitch arpeggiation, tap tempo available
b. Dcydecay, when fully CW, the reverb loop is frozen and no audio can enter
c. Intpitch interval
d. PMixlevel of the arpeggiated reverb trail


LOFI:

1. VHStape/vhs emulation with pitch modulation and bandwidth reduction

a. Wowrandom slower modulation
b. Flutrandom faster crinkly modulation
c. LPFlow pass filter cutoff frequency
d. HPFhigh pass filter cutoff frequency

2. Vinylemulates the sound of an old vinyl, with bitch bends, filtering, crackly static, and hiss

a. RPMrate of the vinyl’s modulation
b. Dpthdepth of the warping on the vinyl
c. Ageadjusts the amount of filtering and saturation
d. Noisintroduces static hiss and crackling pops

3. Crusheraggressive filtered and crushed square wave/synthy voice

a. Sensensitivity of envelope filter
b. Detdetunes secondary voice
c. Sublevel of the third sub octave voice
d. Resresonance of envelope filter – can get really loud and aggressive

4. Delaylow fidelity delay with sample rate reduction and random modulation

a. Timedelay time, tap tempo available
b. Fbkfeedback level
c. SRtesample rate of delay, counter-clockwise is very lo-fi
d. Flutrandom flutter modulation amount

5. Reverbwarbly dusty sounding reverb with less than optimal reverberation smearing

a. Dcydecay of reverb
b. Modamount of warble modulation
c. Noisamount of hiss in the reverb signal
d. LPFlow pass filter cutoff frequency

6. RngModring modulator with ability to randomize frequency

a. Freqfrequency of the ring modulator
b. Finefine tune the frequency of the ring modulator
c. Randprobability of the Freq control to be randomized
d. Rspdspeed of the randomizer

7. BitVrbreverb with digital sample rate reduction applied to the trails

a. Dcywhen fully CW, the reverb loop is frozen
b. Diffdiffusion of reverb taps, adjustable from discrete delay like taps, to smeared washy reverb
c. Digisample rate of reverb tail
d. Amntblend between normal reverb and the digitized crushed signal

8. Synthsamples a chuck of your sound and re imagines it as a synth like voice

a. Sensensitivity of the envelope triggered sampler
b. Crshamount of digital distortion/crushing applied to synth voice
c. Filtfilter cutoff frequency
d. Atkattack, or time for the envelope filter tor each its max frequency


PITCH:

1. Dualtwo voiced classic pitch shifter

a. Pitthe action of this patch, CCW is no pitch shifting, CW is max pitch shifting
b. IntAinterval of primary pitch shifter, from tape stop to octave up
c. IntBinterval of secondary pitch shifter
d. VolBvolume of secondary pitch shifter

2. EnvGldhard playing vs soft playing will cause the audio to change pitch

a. Sensets how hard you have to play to trigger pitch jump
b. P-1selects the pitch the signal will be when you play SOFT, quantized to semitones from -15 to +16 semitones
c. P-2selects the pitch the signal will be when you play HARD, quantized to semitones from -15 to +16 semitones
d. Portsmooths out the transitions between the pitch jumps, portamento like effect

3. Arppegtwo-step arpeggiator

a. Spdsets how hard you have to play to trigger pitch jump, tap tempo available
b. P-1selects the pitch of first step, quantized to semitones from -15 to +16 semitones
c. P-2selects the pitch of second step, quantized to semitones from -15 to +16 semitones
d. Portadds a portamento effect to the arpeggiation

4. ArpFrzdual freezing delay buffers with pitch shifting, bouncing around from +1 to -1 octave

a. Spdspeed of pitch arpeggiation
b. Oct+volume of the upper octave , turn fully CW to mut this step
c. Oct-volume of the lower octave, turn fully CW to mute this step
d. Frzturn past the halfway point to freeze the signal

5. Organsimulates an organ soaked in the reverb of a cavernous cathedral

a. Oct+blends in an upper octave
b. Oct-blends in a lower octave
c. Rvrbreverb amount, turn fully CW to freeze the signal, creating an organ drone to play over
d. Vibrvibrato applied to organ

6. Grainsplays back a chunk of audio, or grain, at a faster or slower speed to create a unique style of pitch shifting

a. Sizesize of the grain to be sped up or slowed down
b. Frznon-additive feedback loop, locks whatever is in delay buffer when fully CW
c. Pitpitch/speed of grain
d. Fbkadditive feedback for ascending/cascading feedback shimmering

7. Glassreversed reverb with pitch shifting

a. Dcydecay, when turned fully CW the reverb loop is locked
b. Pitpitch/ speed of reverb
c. Slceslice size that is reversed
d. Promprominence of pitch shifter, sets how aggressive the regenerated pitch signal is

8. Crystldual reverse delays with individual playback speed/pitch control

a. Balblend or balance between the two individual pitch voices
b. P-1pitch of the first voice
c. P-2pitch of secondary voice
d. Fbkfeedback/regeneration of pitch shifters

(-whew-)

If all this info is too much, TOO BAD, THERE’S MORE!! You can assign any of the parameters to an external expression pedal if you’d like, as well as the Left Footswitch. Here, you can pre-set the values for all 8 parameters in advance, and when you click the AUX/TAP switch, all the values will be changed to the preset ones, creating wild, unpredictable sound swaps in an instant. You can create and save presets, quantize the clock control and even tap into some MIDI capabilities. The on-screen menu is easy to navigate, if not all that easy to see from a distance, and there is unfortunately no Stereo Out option, but those are small prices to pay for all of the other features packed into the Arcades.

Created in the same vein as the Console Multi-Effect from ELTA Music, the Cooper FX Arcades Delay Reverb LOFI Pitch is a pedal with seemingly endless sonic possibilities. Some of the sounds this unit produces are absolutely incredible; some of them you couldn’t use in a million years….or maybe you could, it’s all a matter of taste! We love the experimental nature of effects like this, especially when they’re done as well as this one is. Cheers to Tom and the Cooper FX team on a creative, innovative and sonically brilliant piece of gear. Head over to their site to try and snag one (if they’re not still sold out), and open up thousands of new musical worlds to explore and marvel at. And don’t forget to set aside about an hour to watch these demos we’ve created: they’re long, but we didn’t want to skimp or leave anything out, so grab those headphones and enjoy the ride!


GET EXCLUSIVE UPDATES, CONTEST INFO, SEE OUR LATEST DEMO VIDEOS AND MORE:

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